Journey WIP, part 2

Posted by on Mar 20, 2013 in Uncategorized | No Comments

Or, more costume takeover of my blog.

WIP Journey

WIP Journey

This past Christmas, or my birthday, I forget which, my brother gave me a copy of Journey. I’d seen it before, a good friend played it for a bit to show it to me. Somehow the wonder of it didn’t really sink in until I got to play it myself, starting from the beginning. I played it over around three days. It was actually a very short game, maybe 5-6 hours in total length, if you aren’t trying to find all the trophies. My first play through, I did not go actively searching for trophies, but next time I will.

The game is stunningly beautiful in it’s simplicity. You only ever get two commands – ‘jump’ and ‘signal’, and that’s all you ever need. I can honestly say Journey surprised me greatly, both in story and in the act of traveling through the game itself.

I’ve pretty closely followed TurnonRed’s tutorial to make the cosplay, with a few of my own ways of doing things. http://turnonred.tumblr.com/post/22304756914/okay-that-took-forever-im-sorry-heres-the

I originally attempted to make the scarf above with just yellow fabric and iron-on backed red fabric for the details. I was not happy with the fact that I apparently cannot cut a straight line to save my life. In any case, after blanket stitching all the details on the cloak, I was DONE with blanket stitching the scarf. My second try, I tried painting with just a straight edge and a ruler, but I couldn’t keep the thicknesses of the lines quite right, and it just didn’t look that good, so I trashed it. For my third and final scarf, I hand cut stencils made from TurnonRed’s tutorial and PDF’s using an x-acto knife and copious amounts of freezer paper. I was able to reuse some of the stencils once – thank god – but for the most part they were all individually hand cut. The scarf is double sided, yellow Kona Gold cotton, stitched at the edges and left raw but Fray-checked to prevent over-fraying. Some fraying is good because of the style. The other side of the scarf has mirrored glyphs, reflecting how texture lays on single-layer polygons in games-the pattern goes straight through the scarf, rather than opposite, if that makes any sense. The light comes from silver safety reflective tape with a camera flash.

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